Cast a bonus action spell (either one with a casting time of a bonus action, or as a Sorcerer, quicken a regular spell with the casting time of an action). Cast a cantrip as a reaction before your turn (e.g. if you have PAM and war caster feat, enemy approach within your melee range triggering AO casting).
Starting at 3rd level, when you use your action to cast a cantrip, you can make one unarmed strike as a bonus action, or you can spend 1 ki point to make two unarmed strikes as a bonus attack.
Casting Time. Most Spells need a single action to cast, however, many Spells need a Bonus Action, a Reaction, or longer to cast. Bonus Action. A spell cast having a Bonus Action is particularly quick. You have to make use of a Bonus Action in your Use cast the spell, so long as you haven’t already taken a Bonus Action this turn.The rules are 1 spell and 1 cantrip. The order doesn't matter as long as one of them is action and the other bonus action. Personally I'm not a fan of that rule, I feel like you should be able to cast your spells however you want if you have the action and bonus action available but that's just me. View entire discussion (2 comments).As a bonus action, you cause a psychic disturbance around the target cursed by your hex spell or by a warlock feature of yours, such as Hexblade’s Curse or Sign of Ill Omen. When you do so, you deal psychic damage to the cursed target and each creature of your choice that you can see within 5 feet of it.
If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature. A remove curse cast on the target ends this spell early.
These are the spells that the Warlock class can learn. (Spell Pages coming soon. Help appreciated.).
Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.
Spell Description One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.
As a bonus action, you create a 10-foot-long tentacle at a point you can see within 60 feet of you. The tentacle lasts for 1 minute or until you use this feature to create another tentacle. When you create the tentacle, you can make a melee spell attack against a creature within 10 feet of it.
The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. HEXBLADE'S CURSE Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you.
Taking a bonus action breaks the invisibility of a warlock’s One with Shadows. A bonus action is an action. Does the 14th-level Illusionist ability let you make something real every round, or just once? Illusory Reality is intended to make one illusory object real per illusion spell. An abjurer gains resistance to spell damage at 14th level.
Your familiar learns a number of spells equal to your Charisma modifier from your warlock spell list with a maximum level of half of your proficiency bonus. It can cast each of these spells once per day. The save DC of these spells is equal to your spell save DC. Pact of the Tome. You can now copy down warlock spells into your tome.
Once on each of your turn when you hit a creature with your pact weapon, you can cast banishment on that creature as a bonus action using a warlock spell slot. Masque of the Fair Folks Prerequisite: 7th level, Pact of the Chain feature You can cast conjure woodland beings once using your warlock spell slot.
You can channel the fires of Mephistopheles through your eldritch blast. When you hit a creature with that cantrip, you can cast fireball as a bonus action using a warlock spell slot. However, the spell must be centered on a creature you hit with eldritch blast. Frost Lance Edit. Prerequisite: The Archfey patron, eldritch blast cantrip.
Thanks to the Polearm Master 5e Warlock Feats, your Charisma will be able to perform an extra time while dying less damage with their additional bonus action. Also, you will see improved usage of spells of opportunity as opponents will inflict opportunity spells upon entering your attack range.